A game offer is a ladder of goals set by the game's publisher, each with its own payout, confirmed one at a time as the game reports your progress. Install through the platform's link, on the device the offer names, with the game not already installed, and the first goal tells you within a day whether the rest will track.
Step by step
- Read the ladder
The task sheet lists every goal and what it pays. Note the total and the verification window.
- Check the device
Most game offers are mobile and many are one platform only. Use the device the offer names.
- Make sure the game is not installed
Attribution needs a fresh install from the offer's link. Uninstall first if you have had it before, and expect some publishers to still reject a returning device.
- Install through the link, open the game once
The first open sends the install event. Do it on the same device and connection, with no VPN.
- Reach the goals in order
Play normally. Goals are reported by the game as you hit them; check your activity each day.
Why publishers pay for levels
A game publisher can buy an install for a fraction of a dollar, and most of those installs never open the game twice. What a publisher wants is a player who is still playing on day seven, because that player is likely to buy something or watch ads. Paying a rewards platform a larger amount for a level 20 player is cheaper than paying for a hundred installs and hoping. The size of the reward reflects how much the publisher values the behaviour, not how hard the level is.
This is why game ladders carry the largest payouts on any offerwall, and why a large payout does not mean an easy one. A goal that pays $15 is usually one that takes several days of real play.
How each goal is tracked
When you open a game offer on Bountura, the click is passed to the provider with an ID for your account, and the provider hands you to the store with that ID attached. The install and each later goal are reported by the game's analytics to the provider, which matches them to the click and sends a postback for each goal. Every goal is its own reward in your activity, with its own pending and verified state.
Later goals can arrive long after you reach them. A publisher may report daily or in batches, and a goal reached on Tuesday can be credited Thursday. The verification window on the task sheet covers this; it is not a sign that something is wrong until the window has passed.
What breaks tracking
- The game was already on the device. Store attribution needs a new install; a reinstall on a device that has had the game is often rejected by the publisher as a returning user.
- Different device. Clicking on a laptop and installing on a phone loses the click. Do both on the phone.
- VPN or proxy. Publishers buy by country, and a location mismatch is a silent rejection.
- Browser shields and ad blockers. They can strip the tracking parameters from the store link; turn them off for this one click.
- Two accounts on one device. Networks attribute per device, and the second account never gets credited.
Choosing a ladder worth your time
Look at the total, then at how far the money is. A ladder that pays 80% of its total on the last goal, where the last goal is level 40, is a bet on your own persistence. A ladder that pays evenly is safer. Look at the window; a 30 day window with goals you can reach in a week is comfortable, a 7 day window with a day 10 goal is impossible by design.
Run one ladder at a time. Splitting attention across three games means finishing none, and a half-finished ladder pays only its early goals.
Common questions
Questions beginners ask
Do I get paid if I only reach some of the goals?+
Yes. Each goal confirmed by the publisher is credited on its own. You keep what you reached.
Can I do the same game offer twice?+
No. Publishers pay once per person per game, and a repeat install is rejected. Different games from the same publisher are usually fine.
Why was a later goal credited days after I reached it?+
Publishers report progress to the provider on their own schedule, sometimes daily, sometimes in batches. The verification window on the task sheet allows for it.
Do I have to spend money in the game?+
Only if the goal says so. Most level goals need play, not purchases. The task card says Purchase required when a goal does, and it is worth reading whether the reward exceeds the spend.
Sources and further reading
Primary and platform-specific references used to review this guide.